Monday, June 25, 2007

Windows port

It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace

Windows port


I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone.

7 comments:

  1. me tienes q enseñar a manejarlo :P q yo soy muy negao ^^

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  2. porcierto he probado la demo, y ademas de no salirme transparecias en algunas texturas, me salen unos cuadraditos netros muy bonitos. Es flipante los poco polígonos q tenia mario :P

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  3. That is because I haven't implemented transparencies stuff very well. But, anyway with the mesh I have, that is everything I can do :P

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  4. transparences and blendings are set in the texture , not in the mesh , isn´t it ? .
    Maybe you can read the info from the texture and apply it .
    Or even edit the textures to fix whatever ?

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  5. Yeah, they are in the texture. You can also apply it on vertices, but that is not the way I do it usually. But, anyway, my engine doesn't support them yet, that's why they don't work :P

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  6. we want to see gea vs codos in Symbian and Ds !!!!!!!! .
    AH ! and in chinovader's computer too .

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  7. Comming soon
    I am on vacations now :P

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