It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace
Windows port
I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone.
me tienes q enseñar a manejarlo :P q yo soy muy negao ^^
ReplyDeleteporcierto he probado la demo, y ademas de no salirme transparecias en algunas texturas, me salen unos cuadraditos netros muy bonitos. Es flipante los poco polígonos q tenia mario :P
ReplyDeleteThat is because I haven't implemented transparencies stuff very well. But, anyway with the mesh I have, that is everything I can do :P
ReplyDeletetransparences and blendings are set in the texture , not in the mesh , isn´t it ? .
ReplyDeleteMaybe you can read the info from the texture and apply it .
Or even edit the textures to fix whatever ?
Yeah, they are in the texture. You can also apply it on vertices, but that is not the way I do it usually. But, anyway, my engine doesn't support them yet, that's why they don't work :P
ReplyDeletewe want to see gea vs codos in Symbian and Ds !!!!!!!! .
ReplyDeleteAH ! and in chinovader's computer too .
Comming soon
ReplyDeleteI am on vacations now :P