As some of you know I have spent the last few months doing some coding for the 3DS. I have finally finished the porting of my little engine so it is now time for some posts talking about the experience and some things I wish I had knew before I started doing this. I am gonna be doing this during this week and the next one
But first. I want to release my first homebrew on this console: Jumping Jack 3DS. This is basically a port of the same game I released a few years ago for the Wii
And here is the link if you wanna give it a try
DOWNLOAD: Jumping Jack 3DS
UPDATE: this is now working for ninjahx 2.0
.3dsx don't works !
ReplyDeleteFor .3dsx i'think the way for romfs.zip is bad. Maybe /3ds and not /3DS
ReplyDelete.3ds and .cia good works !
Yes, I cannot test 3dsx because ninjhax doens't work on my 3DS (I am waiting for smea to release ninhhax 2.0 and then I will fix it)
ReplyDeleteCould you try exporting the contents of the zip also? I am trying to load the resources from sdmc:/3DS/JumpingJack/romfs.zip and if it fails then it will try to load them separately from the folder sdmc:/3DS/JumpingJack/
Should it be lowcase?
I have test with contents export but doesn't works :/
ReplyDeleteI have an Editor of level for my Dawnlike 3DS and i save my file on sdmc, can you compil with "/3DS/JumpingJack/romfs.zip" just delete sdmc: location...
Ok, thanks for telling!!
ReplyDeleteCurrently, the .3dsx version isn't working with Ninjhax 2.0 :\
ReplyDeleteI just uploaded a new version that works :)
ReplyDelete