Windows port
It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace
Windows port
I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone.
Windows port
I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone.
7 Comments:
me tienes q enseñar a manejarlo :P q yo soy muy negao ^^
By flipper83, at June 26, 2007 7:40 AM
porcierto he probado la demo, y ademas de no salirme transparecias en algunas texturas, me salen unos cuadraditos netros muy bonitos. Es flipante los poco polígonos q tenia mario :P
By flipper83, at June 26, 2007 8:34 PM
That is because I haven't implemented transparencies stuff very well. But, anyway with the mesh I have, that is everything I can do :P
By Zalo, at June 29, 2007 9:32 PM
transparences and blendings are set in the texture , not in the mesh , isn´t it ? .
Maybe you can read the info from the texture and apply it .
Or even edit the textures to fix whatever ?
By platinio, at July 15, 2007 1:28 PM
Yeah, they are in the texture. You can also apply it on vertices, but that is not the way I do it usually. But, anyway, my engine doesn't support them yet, that's why they don't work :P
By Zalo, at July 15, 2007 4:18 PM
we want to see gea vs codos in Symbian and Ds !!!!!!!! .
AH ! and in chinovader's computer too .
By platinio, at August 09, 2007 10:25 PM
Comming soon
I am on vacations now :P
By Zalo, at August 10, 2007 4:30 PM
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