Zalo DS Blog

Monday, June 25, 2007

Windows port

It has only taken me a few hours to port my engine for Windows :P. Here it is if you want to try it. You can change between cameras with backspace

Windows port

I am going to upload the source code of all this stuff to sourceforge or something similar soon, so that it can be available for anyone.


  • me tienes q enseñar a manejarlo :P q yo soy muy negao ^^

    By Blogger flipper83, at June 26, 2007 7:40 AM  

  • porcierto he probado la demo, y ademas de no salirme transparecias en algunas texturas, me salen unos cuadraditos netros muy bonitos. Es flipante los poco polígonos q tenia mario :P

    By Blogger flipper83, at June 26, 2007 8:34 PM  

  • That is because I haven't implemented transparencies stuff very well. But, anyway with the mesh I have, that is everything I can do :P

    By Blogger Zalo, at June 29, 2007 9:32 PM  

  • transparences and blendings are set in the texture , not in the mesh , isn´t it ? .
    Maybe you can read the info from the texture and apply it .
    Or even edit the textures to fix whatever ?

    By Blogger platinio, at July 15, 2007 1:28 PM  

  • Yeah, they are in the texture. You can also apply it on vertices, but that is not the way I do it usually. But, anyway, my engine doesn't support them yet, that's why they don't work :P

    By Blogger Zalo, at July 15, 2007 4:18 PM  

  • we want to see gea vs codos in Symbian and Ds !!!!!!!! .
    AH ! and in chinovader's computer too .

    By Blogger platinio, at August 09, 2007 10:25 PM  

  • Comming soon
    I am on vacations now :P

    By Blogger Zalo, at August 10, 2007 4:30 PM  

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