Familiar Game Jam 3 (one month later, yippiee!)
The third edition of the Familiar Game Jam took place the last October 17-18-19th. The Familiar Game Jam takes place in Seville (Spain) twice a year and the main purpose of the event is making a game in 48 hours based on the theme selected by the participants and surviving to tell your grandchildren
In this edition the chosen theme was misanthropy and the surprise element was neon lights. 27 games were presented on a jam that edition after edition grows in number of participants and quality of the games
The Rodriguez Team. From left to right: Chetrut, Rafa, Jesús and me. Missing here are Sergio (music) and Javi Zumer (sound effects) |
It is a good opportunity to meet new people. I was on a team called The Rodriguez (don’t ask) and our product was called GameJamthropy, a Game Jam simulator were you try to code your great game but people talking doesn’t let you so you need to shut them up throwing beers into their heads
We really suffered the last two hours before finishing it, and at some point I was doubting we were going to have a working product, but at the end we manage to do it not without some errors (like that shader not compiling in windows causing all the game look completely pink)
Being happy with GameJamThropy we decided to continue working on it, fixing the errors and today I have uploaded the final version so far. The code is available on github (it is not a good code to learn anything from, so don’t get too excited ;)) Wanna give it a try and show the world how good your coding skills are? (or how bad :P?) We have implemented higscores for that!
Here are some other articles covering the event
- A playlist with videos of all the games that were presented
- Anait Games talking about it
- Juegonautas
- Offical twitter account
- The offical video that I cannot link properly becuase blogger is shit sometimes
See you on the fourth edition!