BitBitJam 4 - Polka Sheep
It's hard to believe it's been a year already. I started doing some coding stuff for the Game Boy the past year for the bitbitJam 3. Me and sergeeo came up with Pretty Princess' Castle Escape and that was the begginning of ZGB a little engine for making games on this now 27th years old console.
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I have been improving the engine a lot during the past year, but for this bitbitJam I wanted to work on something that's been annoying me the whole time: the compiler (see this post). If you've been following the scene you might already know that the current version of the GDDK is using an obsolete version of SDCC. I decided to sit down for a while and see if I could evolve it to use the latest one. The first thing I found was gbdk-n and interesting update to the library that uses the latest version of the compiler but it lacks one fundamental feature: banks support