Zalo DS Blog

Wednesday, January 08, 2020

A little bit of what I've been working on

Happy New Year everyone! Since I posted this on twitter in summer I've been willing to sit a little bit and write a small post talking about all the things I have been coding during the past year and a bit further
https://twitter.com/Zal0


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Sunday, August 04, 2019

ZGBJAM 2

The ZGBJAM 2 was hold during the weekend August 26t-28th, 2019. This is the second edition of our mini-jam focused on the creation of games for the Game Boy and specifically using ZGB. We'll be happy if more people were to join us (actually someone did!) but in the meantime this mini-jam has become a great excuse to share a good weekend with some friends and we even created a few games in the meantime!

A total of 8 entries were submitted even with the absence of Tatos and Deebrol who made some fantastic games the past year

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Monday, January 07, 2019

ZGBJAM

Summer has become that time of the year when I stop everything I am working on and focus on ZGB for a few weeks. The bitbitjam wasn't finally hold this past year and we were missing a bit of retro-action so I talked with sergeeo (who takes care of the Familiar Game Jam) about holding a 48h mini-jam specifically for the Game Boy and using only the ZGB engine. The jam was online but a small group of people gathered together on my current company Genera Games.

As usual to avoid people bringing their creations before the start of the jam we picked a theme: bouncing. The jam was celebrated during the weekend of July 27th-29th 2018. You can still access the jam website and play all the 8 entries:
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Monday, July 31, 2017

BitBitJam 4 - Polka Sheep

It's hard to believe it's been a year already. I started doing some coding stuff for the Game Boy the past year for the bitbitJam 3. Me and sergeeo came up with Pretty Princess' Castle Escape and that was the begginning of ZGB a little engine for making games on this now 27th years old console.

I have been improving the engine a lot during the past year, but for this bitbitJam I wanted to work on something that's been annoying me the whole time: the compiler (see this post). If you've been following the scene you might already know that the current version of the GDDK is using an obsolete version of SDCC. I decided to sit down for a while and see if I could evolve it to use the latest one. The first thing I found was gbdk-n and interesting update to the library that uses the latest version of the compiler but it lacks one fundamental feature: banks support 


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