A little bit of what I've been working on
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Labels: C++, devkitpro, engine, Game Boy, gameboy, Godot, homebrew, IMGUI, nintendo 3ds, nintendo ds, Reflection, Unity, unity3d, wii, zgb, ZGBJAM
Labels: C++, devkitpro, engine, Game Boy, gameboy, Godot, homebrew, IMGUI, nintendo 3ds, nintendo ds, Reflection, Unity, unity3d, wii, zgb, ZGBJAM
Labels: animator, C++, FSM, gaphs, machines, state, Unity, unity3d
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class Rotator : MonoBehaviour { | |
public float speed = 100.0f; | |
// Update is called once per frame | |
void Update () { | |
transform.Rotate(Vector3.up, speed * Time.deltaTime); | |
} | |
} |
Labels: cameras, interpolation, unity3d
Labels: cameras, interpolation, unity3d